

This manual combines operation, safety, support, and draft legal information for the HyperION 1.0.8.0 product family. Minor interface differences may appear between editions and later builds.
| Product | HyperION DAW |
| Version | 1.0.8.0 |
| Language | English |
| Publisher | KOS MUSIC |
| Type | User manual + draft legal appendices |
| Basis | Application source, product assets, and official support material |
Tip — A faster or safer workflow.
Caution — Risk of data loss, loud output, or incompatibility.
Edition — Feature availability may depend on license.
Local — Processing remains on the device.
Legal status: The EULA, privacy, AI, and sales/support appendices are pre-release drafts, not legal advice. Complete the publisher identity, address, official contact, retention periods, and jurisdiction-specific mandatory rights before commercial release.
Start headphones and monitors at a low level. Check the master and Control Room levels before auditioning a new project, plug-in, route, or generated file. Prolonged high sound pressure can cause permanent hearing damage.
Demo is the evaluation edition. Standard unlocks the core commercial-production workflow. Ultimate adds advanced AI, generation, HyperTune, and premium tools. Tester is an internal QA edition, not a retail product.
Use this path to move from an empty project to a playable, export-ready sketch.
Choose name, location, BPM, sample rate, and meter.
Select the device and buffer; test at low level.
Drag a sample or create MIDI/pattern material.
Check levels, save, and render WAV/FLAC.
Correct output device
Matching sample rate
No master clipping
Writable project folder
Input gain set before recording
Export range checked
Demo: Project saving, audio/MIDI export, and VST3 hosting are disabled. Activation is required for persistent production.
| OS | Windows 10/11, 64-bit |
| CPU | Modern x64; 4 cores minimum, 8+ recommended |
| Memory | 8 GB minimum; 16–32 GB for AI/large projects |
| Storage | SSD; models and projects require additional space |
| Audio | ASIO interface recommended |
| Plug-ins | VST3 in Standard/Ultimate |
Actual requirements depend on track count, plug-ins, sample rate, and AI models.
Do not use cracks, repackaged installers, or third-party activation tools. They violate the license and can compromise projects, credentials, and device security.
Music: 44.1 kHz. Video: 48 kHz.
Record: 64–256. Mix: 256–1024.
Use an organized, backed-up SSD folder.
Scan trusted VST3 paths only.
HyperION validates the active edition at runtime. Activation sends the license key, a one-way machine identifier, and device name to the license service. A local activation record is stored in the User’s application-data folder.
| Capability | Demo | Standard | Ultimate |
|---|---|---|---|
| Core interface and workflow evaluation | ✓ | ✓ | ✓ |
| Project saving | — | ✓ | ✓ |
| Audio/MIDI export | — | ✓ | ✓ |
| VST3 hosting | — | ✓ | ✓ |
| Standard production tools | — | ✓ | ✓ |
| Advanced AI and generators | — | — | ✓ |
| HyperTune/HyperPitch and RVC | — | — | ✓ |
Invalid: Verify key and product.
Device limit: Up to three activations may already be in use.
Network: Check VPN, proxy, firewall, and clock.
Back to Demo: Local record may be invalid or tied to another device/user.
Never publish keys or receipts. Unauthorized payment reversal may suspend activation and access. Publish device-transfer rules on the sales page.

Menus, project tabs, edit tools, snap/grid, and system indicators.
Arrangement, Mixer, Piano, Pat Mixer, Master, and Pat View.
Disks, favorites, factory content, samples, FX, and MIDI.
Tracks, clips, playhead, grid, and timeline.
Pattern engine, live mixer, stock FX, and quick targets.
Channels, inserts, sends, faders, and monitoring.
Focus rule: Shortcuts follow the active workspace and selected item. Click the relevant editor before retrying an unexpected shortcut.
| ProjectName/ | Root folder |
| Project file | Project state |
| Media/Audio | Imported and recorded files |
| Media/MIDI | MIDI assets |
| Exports | Mixes and stems |
| Backups | Versioned copies |
Collect all project media before delivery. Confirm whether third-party samples and plug-ins permit redistribution. Sending only the project file can leave the recipient with missing media and plug-ins.
3-2-1 backup: Keep three copies on two media types, with one off-site or offline. Sync alone is not a backup.
Approximate one-way buffer latency = buffer / sample rate. 256 samples at 48 kHz ≈ 5.3 ms, plus driver and converter latency.
| Task | Start | Priority |
|---|---|---|
| Vocal/instrument recording | 64–128 | Low latency |
| MIDI performance | 128–256 | Response + stability |
| Editing | 256–512 | Balanced |
| Heavy mix/master | 512–1024 | CPU headroom |
Select the input device and active instrument track. Enable arm if recording. Computer Keyboard MIDI can also trigger notes when enabled.
Feedback: An open microphone and speakers can create dangerous feedback. Lower monitor level first and use headphones for vocal recording. If the input clips, reduce hardware preamp gain.
Raise buffer → reduce sample rate if appropriate → bypass heavy oversampling/linear-phase processing → check drivers and USB power → close unnecessary background applications.
Naming: Use searchable names such as 128bpm_Am_VocalLoop_01.wav.
Format: Prefer WAV/AIFF/FLAC for production sources.
Rights: “Royalty-free” still has license conditions.
Copy: Place critical sources in the project Media folder.
Moved files, changed drive letters, or cloud “online-only” states can create missing media. Test archived projects under a clean user account.
Arrangement is the main workspace for building the song over time. Lanes represent tracks; blocks represent audio, MIDI, or pattern clips.
| Select | Click a clip or empty space; use Ctrl for contextual multi-selection. |
| Move | Drag the clip body; Snap aligns it to the grid. |
| Trim | Drag a clip edge to change start or end. |
| Split | Place the playhead and press Ctrl+B. |
| Duplicate | Ctrl+D duplicates the selected clip or track. |
| Delete | Delete / Backspace. |
Grid sets visual timing resolution. Snap defines where edits lock.
Build one strong 8–16 bar section first. Duplicate it into a form, then create contrast with mutes, automation, and variation.
Select, move, and interact with clips.
Select a time region for processing/export.
Create notes, patterns, or automation.
Delete items under the tool cursor.
Cut a clip; listen for crossfade needs.
Silence without deleting.
Ctrl+Z undoes Arrangement edits; Ctrl+Shift+Z redoes. Piano Roll has contextual undo/redo. Save a version before destructive processing; undo history is not a backup.
Ctrl+D may duplicate a selected track or, when no track is selected, the selected clip. Confirm focus first.
* toggles global recording. The transport Record button is also available.
If no meter appears, verify input, arm, and interface channel. Do not change device or sample rate mid-take.
After the take, stop, confirm the file exists, and listen for distortion.
Reduce reflections and fan noise.
Pop filter, 10–20 cm, stable angle.
Closed headphones, safe cue level.
Full takes plus punch alternatives.
Do not rename or move active recording files in Explorer. Use the project/media workflow to preserve references.
| Play/Stop | Space |
| Record | * |
| Return to start | Shift+B |
| Position | Bars/beats/ticks or time |
| BPM | Project tempo |
| Meter | For example, 4/4 |
| Mode | Song / Pattern |
Song plays the Arrangement timeline. Pattern loops the active pattern. If the pattern plays but the timeline does not advance, check transport mode.
MIDI and patterns follow beats. Audio follows warp/time-stretch rules. Back up critical audio and check transients after tempo changes.
| Grid | Divisions per beat | Typical use |
|---|---|---|
| 1/4 | 1 | Kick, chords, structural edits |
| 1/8 | 2 | Hats, melody |
| 1/16 | 4 | Drums, detailed MIDI |
| 1/32 | 8 | Rolls and micro-editing |
Recording feel depends on buffer, plug-in latency, and monitoring path. Bypass high-latency plug-ins or use direct monitoring.

Velocity: Dynamics and accents.
Timing: Small controlled offsets can create groove.
Length: Changes staccato/legato feel.
MPE/expression: Per-note control on compatible targets.
Alt+Q Quantize, Alt+R Randomize, Alt+S Strum, Alt+U Chop. Test on a small selection first.

Kick, snare, hat, 808, clap, or a user sample.
An active cell triggers a note. Sixteen steps commonly represent one 4/4 bar at 1/16.
A reusable rhythm variation placed into Song mode.
+16/−16 changes length. Clear removes content. Import/MIDI manages input/output. Score/Generator opens edition-dependent generation tools.
Duplicate a pattern before Clear/Reset. Check kick/808 phase and headroom in the full mix, not only in solo.
Pattern Mixer balances rhythm lanes as independent channels and routes them through effects, buses, and the master.
Follow source level → plug-in input/output → fader → bus/master. Lowering the fader does not repair clipping inside an upstream plug-in.
Drag behavior may depend on modifiers: normal drag can move a slot; Ctrl may clone it. Confirm the destination and level afterward.
Parallel paths can create comb filtering when latency or phase differs. Check delay compensation and mono compatibility.
Headroom: Leaving roughly −6 dBFS peak on the master can be useful while mixing, but it is not a universal rule.
Pan law: Affects center level.
Mute/Solo: Diagnose in solo; decide in context.
Meters: Peak, RMS/LUFS, and true peak describe different behavior.
| Process | Insert | Send/bus |
|---|---|---|
| Corrective EQ/gate | Usually | Rarely |
| Compression | Channel control | Parallel compression |
| Reverb/delay | Special sound design | Shared space |
| Saturation | Channel color | Group/parallel color |
Build the mix at a modest listening level. Level-match A/B comparisons so “louder” is not mistaken for “better.”
VST3 hosting is disabled in Demo and enabled in Standard/Ultimate.
HyperION should preserve project state where possible, but a missing plug-in cannot produce sound. Install the matching version and rescan; if recovery fails, render stems on the original system.
Reduce oversampling/quality.
Raise buffer.
Freeze/render instruments.
Share sends and bypass unused FX.
Third-party plug-ins are supplied by their vendors. Redact keys, user names, and private paths from crash reports.
Availability can vary by edition and release build. A compiled or previewed control does not guarantee retail availability.
| Tool | Type | Starting use |
|---|---|---|
| HyperEQ | EQ | Filtering, resonance control, tonal shaping, stereo/mid/side bands. |
| HyperComp / HyperMB | Dynamics | Level control, bus glue, multiband balance. |
| HyperVerb / HyperDelay | Time FX | Shared space and rhythmic repeats. |
| HyperSat / HyperTape | Saturation | Harmonic color with level matching. |
| HyperDucker / DuckDesigner | Ducking | Sidechain space and envelope design. |
| GainRider | Leveling | Long-term automatic gain control. |
| HyperGross / HyperTaper | Creative | Time/gate/stutter and tape/pitch effects. |
| HyperAutoTone / VoiceForge | Vocal | Pitch, tone, and vocal workflows. |
| MixFinalizer / MasterLab | Mastering | Final processing with loudness/true-peak checks. |
Level-match bypass comparisons. A louder output is easily mistaken for a better output.
Corrective EQ → compression → saturation → creative FX → safety limiter. Adapt to the signal and goal.
Automation records changes to volume, pan, sends, and plug-in parameters over time.
Volume ride: Keep a vocal or lead present.
Filter sweep: Control build energy.
Send throw: Delay or reverb on selected words/fills.
Pan: Controlled stereo motion.
Mix/bypass: Section-based effect changes.
| Risk | Action |
|---|---|
| Parameter jumps at playback start | Add an explicit point before the section. |
| Manual fader returns | Check the active automation mode/lane. |
| Plug-in update changes mapping | Archive preset, version, and critical render. |
| Too many points | Simplify points and use musical curves. |
Control listening level without changing the mix bus; separate phones and main outputs; support safe comparison and monitoring.
| Phones | Headphone/cue level |
| Main | Main-monitor level |
| Meter | Output and clipping |
| State | Selected monitor/output |
Take regular breaks. Stop listening if you experience ringing, pain, or temporary threshold shift and seek professional medical advice when appropriate.
Peak: Sample peak.
True peak: Estimated reconstructed peak.
LUFS: Perceived loudness over time.
Dynamics: Evaluate with genre and intent.
Correlation: Stereo/mono phase relationship.
Clean start/end
No clicks/pops
Noise checked
True peak suitable
Mono compatible
Level-matched reference
Correct naming
Correct format
Full-file listen
There is no single correct LUFS value. Consider platform normalization, genre, dynamic intent, and the delivery specification together.
| Format | Options | Use |
|---|---|---|
| WAV | 16/24/32-float; 44.1–96 kHz | Master, mix, archive, professional delivery |
| FLAC | Lossless; 16/24-bit | Smaller lossless delivery/archive |
| AIFF | PCM; 16/24/32-float | Apple/media workflows |
| MP3 | 320 kbps; 44.1/48 kHz | Listening copy, not production archive |
| OGG Vorbis | 256 kbps | Web/game and specific platforms |
Ctrl+R WAV; Ctrl+Shift+R FLAC.
Export uses a verified offline process. Cancellation should preserve existing files. After completion, play the entire output in another application.
Some plug-ins behave differently offline; compare against realtime playback when needed.
Audio export is disabled in Demo. Use versioned filenames. Agree with the recipient on how shared send/reverb returns appear in stem delivery.
| Activation | %APPDATA%/HyperION/license.json |
| Generator settings | %APPDATA%/HyperION/DemoSongComposer.json |
| Logs/crashes | Application-data or build-specific log location |
| AI models/cache | Configured model folder |
| Projects | User-selected project location |
Copying activation data to another computer is not a license transfer; machine validation will fail.
Before sending logs, redact user names, file paths, license keys, API credentials, and confidential project details. Do not upload unnecessary audio.
HyperION may combine local models and optional API providers. Before a job starts, verify data flow, ownership, cost, retention, and output-use conditions.
1. Do I own the audio or have permission?
2. Does it contain personal, biometric, or confidential data?
3. Which provider and country receive it?
4. What are retention, training, and opt-out rules?
5. Are cost and quota approved?
6. Has output passed human and rights review?
Unauthorized voice imitation, deceptive content, or uploading protected recordings can be unlawful. Access to a feature is not permission to misuse it.

Use clean, lossless, unclipped audio. Heavy limiting and reverb make separation harder. Compare a short preview before running the highest quality.
Artifacts: warble, transient loss, vocal bleed, phase issues, and ambience holes. Blending with the original may sound more natural.
Separation does not remove copyright or sample-clearance obligations. Obtain rights before reusing separated vocals or instruments.

Analyze monophonic, melodic, or rhythmic audio and create editable MIDI. Clean the source, choose the correct mode/range, and import into a new MIDI clip or track.

Analyze pitch blobs and edit note pitch, transitions, and—where supported—formants. Contextual shortcuts include Space for preview, Delete for selected items, and arrows for pitch movement.
Analysis is an aid, not an absolute musical judgment. Polyphonic and heavily processed sources increase error rates.

Positive/negative prompt, genre, mood, and purpose. Describe musical properties instead of imitating a living artist.
Mode, BPM, duration, key/scale, variation, seed, provider, and model.
New track, normalization, safety filters, lyric/reference permissions, and local/API state.
Selecting a reference must not automatically upload it. Before Generate, clearly confirm both reference rights and upload/privacy permission. Never send confidential client material without authorization.
Originality, copyright clearance, and commercial suitability of AI output are not guaranteed. Review current provider terms, model licenses, and applicable law.